Grindstone launched exclusively Apple Arcade as part of its initial line up At that time though, we kept putting the game on the back burner to work on other things that popped up. We made an early prototype of the game sometime after Superbrothers: Sword & Sworcery EP came out in 2011 and since we had such a good relationship with Apple (because of that game), we showed them the demo of Grindstone and they really dug it. The game had a long, winding development path. How did the partnership come about between the studio and Apple? When did the first conversation take place? Grindstone provided that other side of the equation: something approachable that then reveals depths and gets its hooks into you - and because it's Apple Arcade it isn't asking you to open your wallet every time. It also launched with a lot of great family titles, a bunch of shorter narrative games, and some interesting art pieces. I think what made it work on Apple Arcade are those elements. There's a ton of gear, and bosses and mechanical twists that actually nudge it closer and closer to a turn-based combat game than a colour-popping puzzler. Grindstone has a lot of strategies and tactical decision-making folded into the design as well. You need to path through like-coloured monsters to create chains which Jorj then slaughters his way through, ending up somewhere else in the level. Instead of abstract shapes, or static objects, the puzzle pieces are living, snarling little monsters and instead of the tip of your finger acting as the main character, we have this hulking barbarian named Jorj. : Can you start off by telling us about Grindstone and why it felt right for Apple Arcade?ĭan Vader: At its simplest, Grindstone is a colour-matching puzzle game but we think it looks and plays a lot different than your average mobile puzzle game. Next up on our schedule of developers, we spoke to Capybara Games game director Dan Vader who found huge success with Apple Arcade launch title Grindstone. So, during the month of September, will be speaking to different developers about their own personal experiences to find out what they liked, what they didn't, and whether the service will be around for the long-term. What this means is that there is a wealth of experience from studios that have dealt with Apple Arcade during its crucial first twelve months. ĭevelopers far and wide across the mobile games industry have partnered with the iOS maker to see their games become part of the £4.99 ($4.99) offering.Įveryone from Capcom, Devolver Digital, LEGO, Bandai Namco, and Revolution Games to Cartoon Network, Rogue Games, Ubisoft, Annapurna Interactive, Konami, Sumo Digital, and more have produced games for the platform. Launched on September 19th, 2019 with 72 games on day one, Apple Arcade has slowly been adding to its collection over the past months, now nearly doubling the original offering. Nearly a year has passed since the unveiling and subsequent release of Apple's subscription-based premium games service.
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